Problem z grafiką chyba nie do rozwiązania

Wszystko co związane z Emergency 3. Wszystkie pytania dotyczące misji, pomoc itp.

Problem z grafiką chyba nie do rozwiązania

Postautor: Lukas » 31 sty 2006, 14:03

Zacznę od mojego komputera = athlon 2400 xp +, geforce 5950 ultra 512 mb ram.
http://img75.imageshack.us/my.php?image=lolo1jr.jpg
http://img77.imageshack.us/my.php?image=hk5hj.jpg
I chodzi o to, że na tych obrazkach jest ukazany mniej więcej ten sam teren.
Na pierwszym zdjęciu jest zniekształcona grafika na drugim już nie. I tak jest od misji z wypadkiem na autostradzie ale nie jest to na całej mapie tylko tam gdzie dzieje się akcja tzn. na autostradzie tam gdzie były wraki itd.
Wersja gry angielska. Directa mam 9.0c nawet go reinstalowałem, stery do karty najnowsze też reinstalowałem, gre również reinstalowałem, spatchowałęm gre patchem z postu z tego forum kilka tematów niżej i problem jest dalej. Co mam robić?
sry za język i z góry dzieki za pomoc :cry:
Lukas
 

Postautor: bercik » 31 sty 2006, 15:14

1. co jest napisane w pliku logfile.txt
2. wyglada to na problem z OpenGL w karcie ... sproboj sprawdzic jak karta zachowuje sie w innych aplikacjch OpenGL ... zobacz tez moze co powie np. http://www.pctips.pl/ftp/pc_2415/OpenGL%20Extension%20Viewer%202.06%20Build%20161.html
3. mozesz sprobowac skotaktowac sie z wspariem technicznym sprzedawcy gry i/albo karty ...
"God, root, what is difference?"

Zapraszam do odwiedzenia mojego serwisu WWW poświęconego szeroko rozumianej "komputerologii" - http://www.opcode.eu.org/ - tam również więcej informacji o mnie.
Awatar użytkownika
bercik
Nadbrygadier
Nadbrygadier
 
Posty: 675
Rejestracja: 11 lis 2003, 20:41
Pochwały: 15

Postautor: Lukas » 31 sty 2006, 15:28

Uruchomiłem test w tym programie i wszystko dobrze a tu logfile

Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
Init GFX...
Init Vision...
Initializing post processor 'PerceptionCore'
* Skipping config file
Initializing post processor 'MotionBlur'
* Skipping config file
Initializing post processor 'Nightvision'
* Skipping config file
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce FX 5950 Ultra/AGP/SSE/3DNOW!
renderer-string: NVIDIA;GF;GF5
Init Input...
Registered FS device "save"
Init GameFramework...
Init Audio...
Init XGUI...
Font loaded: base:/Fonts/Tahoma 11.xff
Font loaded: base:/Fonts/Tahoma 11 bold.xff
Font loaded: base:/Fonts/Lucida Console 11.xff
Registered FS device "mod"
Loading strings meta list...
Loaded lang:commands.xml
Loaded lang:fail.xml
Loaded lang:hints.xml
Loaded lang:missions.xml
Loaded lang:objectives.xml
Loaded lang:strings.xml
Loaded lang:talk.xml
Loaded lang:mainmenu.xml
Loaded lang:tutorial.xml
Loaded lang:poi.xml
Loaded lang:infotexts.xml
!VVideoPlayer::PlayVideo(): file 'base:/Video/take2.mpg' not found
Campaign: 21 entries loaded
!Precaching prototypes
?Cannot add default animation set to Paramedic Team: incompatible bone structure?
?Cannot add default animation set to Paramedic with Injured: incompatible bone structure?
Loading gamma ramp...
Load mission mod:Scripts/Game/Mission/3.script
?Cannot add default animation set to Cat 01: incompatible bone structure?
?Cannot add default animation set to Bird 01: incompatible bone structure?
?Cannot add default animation set to Bird 03: incompatible bone structure?
!blocking virtual objects: 9
!blockedObjs 6
?Tried to assign unknown command 'RemoveShears' to object Unnamed
!ADecoderOGG:Read(): error reading corrupt bitstream
Serialize->Init SaveGameHeader
Serialize->Computing CreationTime
Serialize->SettingComment
Serialize->SaveScreenshotToBuffer
!WriteScreenToBuffer() begin
!WriteScreenToBuffer() end
Serialize->Opening file
!EScene::SerializeTo() begin...Bytes written : 9757
!Heightmap...Bytes written : 526362
!Actor Typ and ID...Bytes written : 28484
!Firehoses...Bytes written : 3142
!Actor infos...Bytes written : 2397080
!Deferred Deletes...Bytes written : 4
!Selection...Bytes written : 8
!TrafficLights...Bytes written : 4
!CameraTransitions...Bytes written : 73
!Texturecache and MapBoundaries...Bytes written : 100
!EntryExitPoints...Bytes written : 220
!Camera...Bytes written : 94
!Weather...Bytes written : 32
!Time...Bytes written : 16
!Sun...Bytes written : 100
!Lens...Bytes written : 2
!Footprints...Bytes written : 4
!Bloodspots...Bytes written : 217
!Dirtspots...Bytes written : 4
!ShaderTexture and MessageGroups...Bytes written : 245
!Waypoints for map...Bytes written : 257
!ScoringTable...Bytes written : 92
!Grid...Bytes written : 65544
!Game...Bytes written : 2088
!RouteFinder...Bytes written : 4
Too far: 2393 (max 100)
!ADecoderOGG:Read(): error reading corrupt bitstream
Serialize->Init SaveGameHeader
Serialize->Computing CreationTime
Serialize->SettingComment
Serialize->SaveScreenshotToBuffer
Serialize->Opening file
!EScene::SerializeTo() begin...Bytes written : 9757
!Heightmap...Bytes written : 526362
!Actor Typ and ID...Bytes written : 28404
!Firehoses...Bytes written : 3142
!Actor infos...Bytes written : 2384990
!Deferred Deletes...Bytes written : 4
!Selection...Bytes written : 4
!TrafficLights...Bytes written : 4
!CameraTransitions...Bytes written : 73
!Texturecache and MapBoundaries...Bytes written : 100
!EntryExitPoints...Bytes written : 220
!Camera...Bytes written : 94
!Weather...Bytes written : 32
!Time...Bytes written : 16
!Sun...Bytes written : 100
!Lens...Bytes written : 2
!Footprints...Bytes written : 129
!Bloodspots...Bytes written : 4
!Dirtspots...Bytes written : 4
!ShaderTexture and MessageGroups...Bytes written : 245
!Waypoints for map...Bytes written : 257
!ScoringTable...Bytes written : 92
!Grid...Bytes written : 65544
!Game...Bytes written : 2168
!RouteFinder...Bytes written : 4
?BLFileSystem::Open("mod:Audio/FX/Voices/Hints/M03_PERSONS_DANGER.wav",BLFM_READ): Could not open
?ADecoderWAV::StreamOpen(): failed to open 'mod:Audio/FX/Voices/Hints/M03_PERSONS_DANGER.wav'
?AManager::CreateSample(): failed to decode file 'mod:Audio/FX/Voices/Hints/M03_PERSONS_DANGER.wav'
!ADecoderOGG:Read(): error reading corrupt bitstream
Serialize->Init SaveGameHeader
Serialize->Computing CreationTime
Serialize->SettingComment
Serialize->SaveScreenshotToBuffer
Serialize->Opening file
!EScene::SerializeTo() begin...Bytes written : 9757
!Heightmap...Bytes written : 526362
!Actor Typ and ID...Bytes written : 28468
!Firehoses...Bytes written : 3142
!Actor infos...Bytes written : 2395217
!Deferred Deletes...Bytes written : 4
!Selection...Bytes written : 4
!TrafficLights...Bytes written : 4
!CameraTransitions...Bytes written : 73
!Texturecache and MapBoundaries...Bytes written : 100
!EntryExitPoints...Bytes written : 220
!Camera...Bytes written : 94
!Weather...Bytes written : 32
!Time...Bytes written : 16
!Sun...Bytes written : 100
!Lens...Bytes written : 2
!Footprints...Bytes written : 4
!Bloodspots...Bytes written : 4
!Dirtspots...Bytes written : 4
!ShaderTexture and MessageGroups...Bytes written : 245
!Waypoints for map...Bytes written : 257
!ScoringTable...Bytes written : 92
!Grid...Bytes written : 65544
!Game...Bytes written : 2088
!RouteFinder...Bytes written : 74492
!ADecoderOGG:Read(): error reading corrupt bitstream
!gocutscene
!explodenow
!explosion done
!aftercutscene timer expired
nInj 1 0.200000 1.000000
nDead 2 0.300000 0.600000
nBurntH 0 0.200000 1.000000
nBurntV 1 0.100000 0.900000
nBurntO 1 0.050000 1.000000
nTime 10 0.100000 1.000000
Budget 15725 0.050000 1.000000
BudgetFactor 5
BudgetMax 32000
BudgetMin 21750
BurnHousesFactor 20
BurnHousesMax 5
BurnHousesMin 0
BurnObjectsFactor 5
BurnObjectsMax 60
BurnObjectsMin 30
BurnVehiclesFactor 10
BurnVehiclesMax 10
BurnVehiclesMin 0
DeathsFactor 30
DeathsMax 5
DeathsMin 0
InjuriesFactor 20
InjuriesMax 10
InjuriesMin 4
TimeFactor 10
TimeMax 30
TimeMin 15
Load mission mod:Scripts/Game/Mission/17.script
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
!Script start mission 17
!M17: End of Start()
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
?SpawnPoint "Civilcar2": Assigned path "Civilcar2" is blocked.
?SpawnPoint "Civilcar2": Assigned path "Civilcar2" is blocked.
?SpawnPoint "Civilcar2": Assigned path "Civilcar2" is blocked.
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerGeneratorSmoke
!M17: SmokeLevel 2
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!FGRR: Arm3 found.
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
?SpawnPoint "Civilcar2": Assigned path "Civilcar2" is blocked.
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerGeneratorSmoke
!M17: SmokeLevel 3
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
?SpawnPoint "Civilcar2": Assigned path "Civilcar2" is blocked.
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!FGRR: Cant take object: too far away: 878 (Max:603)
!FGRR: Cant take object: too far away: 878 (Max:603)
!FGRR: Cant take object: too far away: 878 (Max:603)
!FGRR: Cant take object: too far away: 878 (Max:603)
!FGRR: Cant take object: too far away: 878 (Max:603)
!FGRR: Cant take object: too far away: 878 (Max:603)
!FGRR: Cant take object: too far away: 878 (Max:603)
!FGRR: Cant take object: too far away: 878 (Max:603)
!FGRR: Cant take object: too far away: 878 (Max:603)
!FGRR: Cant take object: too far away: 878 (Max:603)
!FGRR: Cant take object: too far away: 878 (Max:603)
!FGRR: Cant take object: too far away: 877 (Max:603)
!M17: OnTimer() entered for TimerEntranceBlock
!FGRR: Cant take object: too far away: 850 (Max:603)
!FGRR: Cant take object: too far away: 843 (Max:603)
!FGRR: Cant take object: too far away: 835 (Max:603)
!FGRR: Cant take object: too far away: 826 (Max:603)
!FGRR: Cant take object: too far away: 816 (Max:603)
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerGeneratorSmoke
!M17: SmokeLevel 4
!FGRR: Sound started.
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!FGRR: Sound stopped.
!FGRR: Sound started.
!M17: OnTimer() entered for TimerEntranceBlock
!FGRR: Sound stopped.
!FGRR: Sound started.
!LiftWithCrane: Action Done.
!FGRR: Sound stopped.
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!FGRR: Object placed on Parent.
!FGRR: Object placed on Parent.
!FGRR: Cant take object: too far away: 110 (Max:603)
!FGRR: Cant take object: too far away: 44 (Max:603)
!FGRR: Sound started.
!M17: OnTimer() entered for TimerEntranceBlock
!FGRR: Cant take object: too far away: 785 (Max:603)
!FGRR: Cant take object: too far away: 1342 (Max:603)
!FGRR: Cant take object: too far away: 1736 (Max:603)
!FGRR: Cant take object: too far away: 1239 (Max:603)
!FGRR: Cant take object: too far away: 2330 (Max:603)
!FGRR: Cant take object: too far away: 2430 (Max:603)
!FGRR: Cant take object: too far away: 1494 (Max:603)
!FGRR: Cant take object: too far away: 1494 (Max:603)
!FGRR: Cant take object: too far away: 1494 (Max:603)
!FGRR: Cant take object: too far away: 1481 (Max:603)
!FGRR: Cant take object: too far away: 1471 (Max:603)
!FGRR: Cant take object: too far away: 1444 (Max:603)
!FGRR: Cant take object: too far away: 1404 (Max:603)
!FGRR: Cant take object: too far away: 1408 (Max:603)
!FGRR: Cant take object: too far away: 1425 (Max:603)
!FGRR: Cant take object: too far away: 1474 (Max:603)
!FGRR: Cant take object: too far away: 1561 (Max:603)
!FGRR: Cant take object: too far away: 1595 (Max:603)
!FGRR: Cant take object: too far away: 1559 (Max:603)
!FGRR: Cant take object: too far away: 1439 (Max:603)
!FGRR: Cant take object: too far away: 1395 (Max:603)
!M17: OnTimer() entered for TimerEntranceBlock
!FGRR: Cant take object: too far away: 2348 (Max:603)
!FGRR: Cant take object: too far away: 2279 (Max:603)
!FGRR: Cant take object: too far away: 2235 (Max:603)
!FGRR: Cant take object: too far away: 2218 (Max:603)
!FGRR: Cant take object: too far away: 2213 (Max:603)
!FGRR: Cant take object: too far away: 2165 (Max:603)
!FGRR: Cant take object: too far away: 2075 (Max:603)
!FGRR: Cant take object: too far away: 2010 (Max:603)
!FGRR: Cant take object: too far away: 1962 (Max:603)
!FGRR: Cant take object: too far away: 1902 (Max:603)
!FGRR: Cant take object: too far away: 1868 (Max:603)
!FGRR: Cant take object: too far away: 1868 (Max:603)
!FGRR: Cant take object: too far away: 1863 (Max:603)
!FGRR: Cant take object: too far away: 1837 (Max:603)
!FGRR: Cant take object: too far away: 1821 (Max:603)
!FGRR: Cant take object: too far away: 1821 (Max:603)
!FGRR: Cant take object: too far away: 1821 (Max:603)
!FGRR: Cant take object: too far away: 1821 (Max:603)
!FGRR: Cant take object: too far away: 2011 (Max:603)
!FGRR: Cant take object: too far away: 2011 (Max:603)
!FGRR: Cant take object: too far away: 1994 (Max:603)
!FGRR: Cant take object: too far away: 1911 (Max:603)
!FGRR: Cant take object: too far away: 1922 (Max:603)
!FGRR: Cant take object: too far away: 1866 (Max:603)
!FGRR: Cant take object: too far away: 1900 (Max:603)
!FGRR: Cant take object: too far away: 1987 (Max:603)
!FGRR: Cant take object: too far away: 2041 (Max:603)
!FGRR: Cant take object: too far away: 2029 (Max:603)
!FGRR: Cant take object: too far away: 2016 (Max:603)
!FGRR: Cant take object: too far away: 2014 (Max:603)
!M17: OnTimer() entered for TimerEntranceBlock
!FGRR: Cant take object: too far away: 2017 (Max:603)
!FGRR: Cant take object: too far away: 2047 (Max:603)
!FGRR: Cant take object: too far away: 2121 (Max:603)
!FGRR: Cant take object: too far away: 2168 (Max:603)
!FGRR: Cant take object: too far away: 2142 (Max:603)
!FGRR: Cant take object: too far away: 2142 (Max:603)
!FGRR: Cant take object: too far away: 2142 (Max:603)
!FGRR: Cant take object: too far away: 2139 (Max:603)
!FGRR: Cant take object: too far away: 2145 (Max:603)
!FGRR: Cant take object: too far away: 2181 (Max:603)
!FGRR: Cant take object: too far away: 2222 (Max:603)
!FGRR: Cant take object: too far away: 2799 (Max:603)
!FGRR: Cant take object: too far away: 2292 (Max:603)
!FGRR: Cant take object: too far away: 2337 (Max:603)
!FGRR: Cant take object: too far away: 2616 (Max:603)
!FGRR: Cant take object: too far away: 2558 (Max:603)
!FGRR: Cant take object: too far away: 2482 (Max:603)
!FGRR: Cant take object: too far away: 2505 (Max:603)
!FGRR: Cant take object: too far away: 2539 (Max:603)
!FGRR: Cant take object: too far away: 2546 (Max:603)
!FGRR: Cant take object: too far away: 2551 (Max:603)
!FGRR: Cant take object: too far away: 2551 (Max:603)
!FGRR: Cant take object: too far away: 2551 (Max:603)
!FGRR: Cant take object: too far away: 2551 (Max:603)
!FGRR: Cant take object: too far away: 2551 (Max:603)
!FGRR: Cant take object: too far away: 2551 (Max:603)
!FGRR: Cant take object: too far away: 2552 (Max:603)
!FGRR: Cant take object: too far away: 2558 (Max:603)
!FGRR: Cant take object: too far away: 2559 (Max:603)
!FGRR: Cant take object: too far away: 2559 (Max:603)
!M17: OnTimer() entered for TimerEntranceBlock
!FGRR: Cant take object: too far away: 2544 (Max:603)
!FGRR: Cant take object: too far away: 2454 (Max:603)
!FGRR: Cant take object: too far away: 2555 (Max:603)
!FGRR: Cant take object: too far away: 2574 (Max:603)
!FGRR: Cant take object: too far away: 2574 (Max:603)
!FGRR: Cant take object: too far away: 2574 (Max:603)
!FGRR: Cant take object: too far away: 2574 (Max:603)
!FGRR: Cant take object: too far away: 2574 (Max:603)
!FGRR: Cant take object: too far away: 2574 (Max:603)
!FGRR: Cant take object: too far away: 2529 (Max:603)
!FGRR: Cant take object: too far away: 2467 (Max:603)
!FGRR: Cant take object: too far away: 2494 (Max:603)
!FGRR: Cant take object: too far away: 2503 (Max:603)
!FGRR: Cant take object: too far away: 2505 (Max:603)
!FGRR: Cant take object: too far away: 2508 (Max:603)
!FGRR: Cant take object: too far away: 2520 (Max:603)
!FGRR: Cant take object: too far away: 2576 (Max:603)
!FGRR: Cant take object: too far away: 2649 (Max:603)
!FGRR: Cant take object: too far away: 2721 (Max:603)
!FGRR: Cant take object: too far away: 2757 (Max:603)
!FGRR: Cant take object: too far away: 2783 (Max:603)
!FGRR: Cant take object: too far away: 2803 (Max:603)
!FGRR: Cant take object: too far away: 2811 (Max:603)
!FGRR: Cant take object: too far away: 2811 (Max:603)
!FGRR: Sound stopped.
!FGRR: Cant take object: too far away: 2896 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Sound started.
!FGRR: Cant take object: too far away: 2906 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2910 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2910 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2910 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2930 (Max:603)
!FGRR: No physic collision found. area is clear
!M17: OnTimer() entered for TimerEntranceBlock
!FGRR: Cant take object: too far away: 2962 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2995 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 3006 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 3017 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 3017 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2960 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2831 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2794 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2884 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2884 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2884 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2884 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2859 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2813 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2630 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2497 (Max:603)
!FGRR: No physic collision found. area is clear
!FGRR: Cant take object: too far away: 2506 (Max:603)
!FGRR: Physic collision detected: 3.846695
!FGRR: No physic collision found. area is clear
!FGRR: Sound stopped.
!FGRR: Sound started.
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!FGRR: Sound stopped.
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
?SpawnPoint "Civilcar2": Assigned path "Civilcar2" is blocked.
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerGeneratorSmoke
!M17: SmokeLevel 5
!M17: OnTimer() entered for TimerEntranceBlock
?BLFileSystem::Open("mod:Audio/FX/Voices/Hints/ALLM_DOOR_CLOSED.wav",BLFM_READ): Could not open
?ADecoderWAV::StreamOpen(): failed to open 'mod:Audio/FX/Voices/Hints/ALLM_DOOR_CLOSED.wav'
?AManager::CreateSample(): failed to decode file 'mod:Audio/FX/Voices/Hints/ALLM_DOOR_CLOSED.wav'
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!ADecoderOGG:Read(): error reading corrupt bitstream
!M17: OnTimer() entered for TimerEntranceBlock
!WriteScreenToBuffer() begin
!WriteScreenToBuffer() end
!M17: OnTimer() entered for TimerEntranceBlock
!M17: OnTimer() entered for TimerEntranceBlock
!WriteScreenToBuffer() begin
!WriteScreenToBuffer() end
Load mission mod:Scripts/Game/Mission/1.script
?Cannot add default animation set to Sheep 01: incompatible bone structure?
?Cannot add default animation set to Deer 01: incompatible bone structure?
?Cannot add default animation set to Bird 01: incompatible bone structure?
!blocking virtual objects: 10
!blockedObjs 74
?Tried to assign unknown command 'RemoveShears' to object Unnamed
!smoke 2
!smoke 2
!smoke 0
nInj 0 0.000000 1.000000
nDead 0 0.000000 1.000000
nBurntH 0 0.000000 1.000000
nBurntV 0 0.000000 1.000000
nBurntO 0 0.000000 1.000000
nTime 2 0.500000 1.000000
Budget 3200 0.500000 1.000000
BudgetFactor 50
BudgetMax 6000
BudgetMin 3200
BurnHousesFactor 0
BurnHousesMax 0
BurnHousesMin 0
BurnObjectsFactor 0
BurnObjectsMax 0
BurnObjectsMin 0
BurnVehiclesFactor 0
BurnVehiclesMax 0
BurnVehiclesMin 0
DeathsFactor 0
DeathsMax 0
DeathsMin 0
InjuriesFactor 0
InjuriesMax 0
InjuriesMin 0
TimeFactor 50
TimeMax 15
TimeMin 5
Load mission mod:Scripts/Game/Mission/8.script
?Cannot add default animation set to Cat 01: incompatible bone structure?
?Cannot add default animation set to Bird 01: incompatible bone structure?
?Cannot add default animation set to Cow 01 Black: incompatible bone structure?
?Cannot add default animation set to Deer 01: incompatible bone structure?
!blocking virtual objects: 15
!blockedObjs 0
!time to injured hint: 410
!time to drown hint: 130
?ActionEnterHouse: Entrance door is too far away to enter house
!WriteScreenToBuffer() begin
!WriteScreenToBuffer() end
Destroy XGUI...
Destroy Audio...
Destroy GameFramework...
Destroy GFX...
Destroy Vision...
!WARNING: Detached camera from entity since the entity gets deleted

Destroy Input...
Destroy Scriptscheduler...
Destroy Timer...
Destroy Screen...
Destroy UpdateChain...
Destroy Console...
Destroy Filesystem...
Lukas
 

Postautor: bercik » 31 sty 2006, 19:31

niepokojaco w zasadzie wygladaja tylko wpisy typu:
!FGRR: Cant take object: too far away: 2962 (Max:603)
!FGRR: No physic collision found. area is clear


sproboj moze uruchomienia gry z parametrem -safe oraz (jezeli masz) uruchomiania gry z pod Linuxa przez Wine ... zobaczymy co on wypisze ...

czy problem wystepuje gdy zaladujesz ta misje w edytorze ?
"God, root, what is difference?"

Zapraszam do odwiedzenia mojego serwisu WWW poświęconego szeroko rozumianej "komputerologii" - http://www.opcode.eu.org/ - tam również więcej informacji o mnie.
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Postautor: Gość » 31 sty 2006, 21:39

wielkie dzieki pomoglo uruchomienie gry z parametrem safe :) :) :)
jeszcze raz dzieki i mam nadzieje że ten problem już się nie pojawi :)
Gość
 

Moj problem jest identyczny i mam taki sam sprzęt.....

Postautor: Essex » 14 maja 2006, 11:01

Błagam powiedzcie jak włączyc Emergency 3 w safe modzie próbowalem wszystkiego i nic.A przez to co sie dzieje z grfiką grnie w Free playa jest niemożliwe.Licze że ktoś jeszcze żyje na tym forum i mi pomoże. :) Z góry dzieki.
Essex
 

Postautor: Zari » 14 maja 2006, 11:29

o ile pamietam tworzysz skrot i we wlasciwosciach w polu element docelowy dopisujesz -safe
emerytowany MODELER
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Zari
Starszy kapitan
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No niestety.....

Postautor: Essex » 14 maja 2006, 19:27

pojawia się okienko "Problem ze skrótem" może jakis inny pomysł :D:D
Essex
 

Postautor: Radek_1 » 14 maja 2006, 20:19

Daj moze cudzysłów przed parametrem safe. Przykład
Kod: Zaznacz cały
"c:/Program Files/Emergency 4" -safe
Master
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Prosimy używać przycisku do raportowania postów - to ułatwi pracę moderatorom i oszczędzi nie potrzebnych kłótni.
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A jednak działa

Postautor: Essex » 14 maja 2006, 20:54

To był mój błąd zapomnialem o spacji.Gra działa juz stabilnie.Jestem ci bardzo wdzieczny za pomoc !!
Essex
 


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