tylko pożary i wypadki

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tylko pożary i wypadki

Postautor: lukmkz » 14 gru 2010, 18:23

czy mógłby mi ktoś dokładniej wytłumaczyć co trzeba (jakie linijki) zmienić na zero aby wyłączyć bądź zmniejszyć częstotliwość misji takich jak np , zawał serca bądź napad na sklep? Bo chciałbym mieć pożary i wypadki tylko lecz nie wiem jaką linijkę edytować w tym: fp_params_endless_mod.
Dodam że gram na PL modzie 0.991beta i ich mapce.
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Re: tylko pożary i wypadki

Postautor: 0202prezesmaciek » 14 gru 2010, 18:38

po pierwsze w tej wersjii mapa się tnie (przynajmniej mi) proponuję żeby najpierw zamienić na podstawową ( wystarczy w ... / em4/mod/plmod0.99.1b/maps i tam usunąć freeplay map (czy map )
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Re: tylko pożary i wypadki

Postautor: lukmkz » 14 gru 2010, 18:43

mi się nie tnie, a co mi da usunięcie freeplay?? chyba nic, a nadal i tak będą wszystkie misje
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Re: tylko pożary i wypadki

Postautor: 0202prezesmaciek » 14 gru 2010, 19:27

to jest tak ja robie tak że otwieram ten plik(notatnikiem) i kopiuje nazwy potem słownik ang-pol i wiem mniejwięcej co to jest potem tyko w <AverageFrequency value = "1.0" /> 1.0 to występowanie 0.0 to bez tego czegoś grasz a im większa liczba tym więcej razy na ileś czasu ( ale jeśli chcesz mieć i wypadek i pożar to pożar 1.0 i wypadek 1.0 ) a edytuj fp_params_endless a nie fp_params_endless_mod
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Re: tylko pożary i wypadki

Postautor: lukmkz » 14 gru 2010, 19:39

ale jaki te lnijki mam edytować?? bo nie wiem a tam pełno jest tych linijek
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Re: tylko pożary i wypadki

Postautor: WojteQ » 14 gru 2010, 20:22

<Enabled value = "1" />

I tam gdzie 1 zmieniasz na 0. Tylko nie wszystko bo nic się nie będzie działo
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Re: tylko pożary i wypadki

Postautor: 0202prezesmaciek » 15 gru 2010, 10:37

nie <Enabled value = "1" /> tylko <AverageFrequency value = "1.0" />
edytuj notatnikiem
pamiętaj o kopiach zapasowych

Prime Bbcode Spoiler Show Prime Bbcode Spoiler:
<events>
<!-- JH -->
<EFPEventFall>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT17" />
<SupervisorFinish value = "" />
</EFPEventFall>

<!-- JH -->
<EFPEventShock>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT18" />
<SupervisorFinish value = "" />
</EFPEventShock>

<!-- JH -->
<EFPEventCirculatoryCollapse>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT19" />
<SupervisorFinish value = "" />
</EFPEventCirculatoryCollapse>

<!-- JH -->
<EFPEventFoodPoisoning>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT20" />
<SupervisorFinish value = "" />
</EFPEventFoodPoisoning>

<!-- JH -->
<EFPEventHeartAttack>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT21" />
<SupervisorFinish value = "" />
</EFPEventHeartAttack>

<!-- JH -->

<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT22" />
<SupervisorFinish value = "" />
</EFPEventStroke>

<!-- JH -->

<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") -->
<AverageFrequency value = "1.0" />
<!-- DamageRadius: in meter -->
<DamageRadius value = "10.0" />
<Worth value = "10.0" />
<SearchDamageRounds value = "100" />
<SupervisorStart value = "ID_SUPERV_EVENT36" />
<SupervisorFinish value = "" />
</EFPEventFlashStrike>

<!-- JH -->

<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.3" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT33" />
<SupervisorFinish value = "" />
</EFPRandomFire>

<!-- JH -->
<EFPEventCigarette>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.5" />
<!-- MaxDropDistance: in meter -->
<MaxDropDistance value = "5.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT28" />
<SupervisorFinish value = "" />
</EFPEventCigarette>

<!-- JH -->
<EFPEventShopLifting>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.0" />
<!-- IsArmed: probability in percent -->
<IsArmed value = "0.25" />
<!-- VictimWaitTime: in seconds (time the victim needs to detect the crime) -->
<VictimWaitTime value = "1.0" />
<!-- VictimMoveDistance: in meters (distance the victim moves out of the shop) -->
<VictimMoveDistance value = "10.0" />
<!-- VictimWaveTime: in seconds (time the victim waves for help) -->
<VictimWaveTime value = "60.0"/>
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT23" />
<SupervisorFinish value = "" />
</EFPEventShopLifting>

<!-- JH -->
<EFPEventCarTheft>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.0" />
<!-- MaxRadius: in meter (max. distance between committer and car) -->
<MaxRadius value = "100.0" />
<Worth value = "8.0" />
<SupervisorStart value = "ID_SUPERV_EVENT02" />
<SupervisorFinish value = "" />
</EFPEventCarTheft>

<!-- DG -->

<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "50.5" />
<!-- SafetyRadius: in meters -->
<SafetyRadius value ="30.0" />
<!-- LifeDrain: in Energy per tick -->
<LifeDrain value = "1.2" />
<Worth value = "8.0" />
<SupervisorStart value = "ID_SUPERV_EVENT01" />
<SupervisorFinish value = "" />
</EFPEventCarAccident>

<!-- DG -->
<EFPRabidDog>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.0" />
<!-- Resistance against energy -->
<Resistance value = "10000.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<Worth value = "8.0" />
<SupervisorStart value = "ID_SUPERV_EVENT15" />
<SupervisorFinish value = "" />
</EFPRabidDog>

<!-- DG -->
<EFPEventTrafficLightFailure>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT37" />
<SupervisorFinish value = "" />
</EFPEventTrafficLightFailure>

<EFPEventRailwayCrossingFailure> <!-- Bahnschranke defekt -->
<Enabled value = "1" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT38" />
<SupervisorFinish value = "" />
</EFPEventRailwayCrossingFailure>

<!-- DG -->
<EFPRowdy>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "3.0" />
<!-- Resistance against energy -->
<Resistance value = "100.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "25.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT10" />
<SupervisorFinish value = "" />
</EFPRowdy>

<!-- DG -->
<EFPBomber>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<!-- MaxDistance: in meter (max. way between bomb and bomber) -->
<MaxDistance value = "25.0" />
<!-- MinBombTime: minimum seconds till bomb explods -->
<MinBombTime value = "180.0" />
<!-- MaxBombTime: maximum seconds till bomb explods -->
<MaxBombTime value = "240.0" />
<!-- Armed: probability in percent -->
<Armed value = "50.0" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT14" />
<SupervisorFinish value = "" />
</EFPBomber>

<!-- DG -->
<EFPHostageTaking>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "6.5" />
<!-- Time to send a flight car -->
<TimeFlightCar value = "360.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT13" />
<SupervisorFinish value = "" />
</EFPHostageTaking>

<!-- DG -->
<EFPArsonist>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "3.7" />
<!-- Time to next arson -->
<TimeToNextArson value = "45.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT12" />
<SupervisorFinish value = "" />
</EFPArsonist>

<!-- DG -->
<EFPDemonstration>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "5.5" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "30.0" />
<MaxAttractRadius value = "20.0" />
<MaxDemonstrants value = "8" />
<MaxMolCockTime value = "120.0" />
<CalmDownTime value = "240.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT11" />
<SupervisorFinish value = "" />
</EFPDemonstration>

<!-- DG -->
<EFPBankRobbery>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.5" />
<!-- Time to stay in bank -->
<TimeInBank value = "75.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT25" />
<SupervisorFinish value = "" />
</EFPBankRobbery>

<!-- DG -->
<EFPPickpocketing>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "4.6" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<!-- Armed: probability in percent -->
<Armed value = "25.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT24" />
<SupervisorFinish value = "" />
</EFPPickpocketing>

<!-- DG -->
<EFPEventSuicideDrowning>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "3.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT26" />
<SupervisorFinish value = "" />
</EFPEventSuicideDrowning>

<!-- DG -->
<EFPEventSuicideTrack>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "3.0" />
<Worth value = "5.0" />
<ChanceChangeMind value = "50.0" />
<SupervisorStart value = "ID_SUPERV_EVENT26" />
<SupervisorFinish value = "" />
</EFPEventSuicideTrack>

<!-- DG -->
<EFPEventSuicideWindow>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.0" />
<Worth value = "5.0" />
<ChanceChangeMind value = "50.0" />
<WaitingTime value = "240.0" />
<WaitingTimeIncrease value = "50.0" />
<SupervisorStart value = "ID_SUPERV_EVENT27" />
<SupervisorFinish value = "" />
</EFPEventSuicideWindow>

<!-- AE -->
<EFPEventCivilcarDefect>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.0" />
<!-- AverageTimeTillExplode (in sec. - 50% spreading) -->
<AverageTimeTillExplode value = "360" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT09" />
<SupervisorFinish value = "" />
</EFPEventCivilcarDefect>

<!-- AE -->

<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT32" />
<SupervisorFinish value = "" />
</EFPGasExplosion>

<!-- AE -->


<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "4.5" />
<!-- InjureInhousePersons: probability in percent -->
<InjureInhousePersons value = "80.0" />
<!-- BurnHouse: probability in percent -->
<BurnHouse value = "20.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT03" />
<SupervisorFinish value = "" />
</EFPEventShortCircuit>

<!-- AE -->
<EFPRunningAmok>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<!-- ReactionRange: in meters -->
<ReactionRange value = "25.0" />
<!-- ShootRange: in meters -->
<ShootRange value = "25.0" />
<!-- Spread: in degrees -->
<Spread value = "5.0" />
<!-- ShootPower: in percent -->
<ShootPower value = "100" />
<!-- ShotDuration: in seconds -->
<ShotDuration value = "2.0" />
<!-- SightAngle: in degrees -->
<SightAngle value = "90.0" />
<!--- resistance agains shots: like in editor -->
<ResistanceShot value = "0.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT40" />
<SupervisorFinish value = "" />
</EFPRunningAmok>

<!-- AE -->
<EFPBecomingMurderer>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "3.1" />
<!-- MaxDistanceToVictim: in meter -->
<MaxDistanceToVictim value = "25.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT39" />
<SupervisorFinish value = "" />
</EFPBecomingMurderer>

<!-- AE -->
<EFPEarthquake>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.0" />
<!-- AverageNumberOfBurningHouses (50% spreading) -->
<AverageNumberOfBurningHouses value = "2" />
<!-- AverageNumberOfInjuredPersons (50% spreading) -->
<AverageNumberOfInjuredPersons value = "5" />
<!-- CameraShakeDuration (in sec.) -->
<CameraShakeDuration value = "10.0" />
<!-- CameraShakeStrength -->
<CameraShakeStrength value = "30.0" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT16" />
<SupervisorFinish value = "" />
</EFPEarthquake>

</events>

<cleanup>
<wait min="300.0" max="600.0"/>
<choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0"/>
<killedperson safetyradius="20.0"/>
<deleteobject safetyradius="20.0"/>
<deletewreck safetyradius="20.0"/>
<unburnobject safetyradius="100.0"/>
<restoreposition safetyradius_source="10.0" safetyradius_destination="10.0"/>
<sliceablecar waitmultiplier="5"/>
</cleanup>

<climate initial="fair">
<weather name="fair" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.0" color="ffffff"/>
<rain intensity="0.0"/>
<storm intensity="0.0" speed="0.0"/>
<flash frequencyfactor="0.0"/>
<sound name=""/>
<sound2 name=""/>

<transition state="cloudy" weight="1.5"/>
<transition state="misty" weight="0.7"/>
</weather>
<weather name="cloudy" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.3" color="7F7F7F"/>
<rain intensity="0.0"/>
<storm intensity="0.0" speed="0.0"/>
<flash frequencyfactor="0.0"/>
<sound name=""/>
<sound2 name=""/>

<transition state="fair" weight="1.0"/>
<transition state="misty" weight="0.7"/>
<transition state="light rain" weight="1.5"/>
</weather>
<weather name="misty" changeduration="7.0" minduration="30" maxduration="90">
<fog intensity="0.7" color="a0a0a0"/>
<rain intensity="0.0"/>
<storm intensity="0.0" speed="0.0"/>
<flash frequencyfactor="0.0"/>
<sound name=""/>
<sound2 name=""/>

<transition state="fair" weight="0.5"/>
<transition state="cloudy" weight="1.0"/>
<transition state="light rain" weight="1.0"/>
</weather>
<weather name="light rain" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.1" color="7F7F7F"/>
<rain intensity="0.2"/>
<storm intensity="0.1" speed="0.1"/>
<flash frequencyfactor="0.0"/>
<sound name=""/>
<sound2 name=""/>

<transition state="cloudy" weight="1.0"/>
<transition state="misty" weight="0.7"/>
<transition state="heavy rain" weight="1.0"/>
<transition state="thunderstorm" weight="1.5"/>
</weather>
<weather name="heavy rain" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.3" color="7F7F7F"/>
<rain intensity="0.5"/>
<storm intensity="0.1" speed="0.2"/>
<flash frequencyfactor="0.0"/>
<sound name="mod:Audio/Ambient/rain01.wav"/>
<sound2 name=""/>

<transition state="misty" weight="0.7"/>
<transition state="light rain" weight="1.0"/>
<transition state="thunderstorm" weight="2.0"/>
</weather>
<weather name="thunderstorm" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.4" color="606060"/>
<rain intensity="1.0"/>
<storm intensity="0.5" speed="0.4"/>
<flash frequencyfactor="1.0"/>
<sound name="mod:Audio/Ambient/rain02.wav"/>
<sound2 name="mod:Audio/Ambient/thunder02.wav"/>

<transition state="heavy rain" weight="1.0"/>
<transition state="light rain" weight="1.0"/>
</weather>
</climate>

edytuj na 1 <EFPEventStroke><EFPEventFlashStrike><EFPRandomFire><EFPEventCarAccident><EFPGasExplosion><EFPEventShortCircuit>
na 0 pozostałe i będzie cacy

edytuj fp_params_endless a nie fp_params_endless_mod
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Obecnie: obijam się.
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Re: tylko pożary i wypadki

Postautor: WojteQ » 15 gru 2010, 11:02

Ja sobie ustawiłem po prostu wszystkie misje których nie chce na 0 i działa wszystko bardzo ładnie. Frequency to jest częstotliwość powtarzania się a enabled to "dostępność" misji. Nie widzę wiec powodów dla których kolega mialby kombinować.
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Re: tylko pożary i wypadki

Postautor: Deeway » 15 gru 2010, 17:47

Kod: Zaznacz cały
      <!-- JH -->
      <EFPRandomFire>
         <Enabled value = "1" />
         <!-- AverageFrequency: average number of events per 10 minutes -->
         <AverageFrequency value = "0.5" />
         <Worth value = "10.0" />
         <SupervisorStart value = "ID_SUPERV_EVENT33" />
         <SupervisorFinish value = "" />
      </EFPRandomFire>
         
      <!-- JH -->
      <EFPEventCigarette>
         <Enabled value = "1" />
         <!-- AverageFrequency: average number of events per 10 minutes -->
         <AverageFrequency value = "0.5" />
         <!-- MaxDropDistance: in meter -->
         <MaxDropDistance value = "5.0" />
         <Worth value = "10.0" />
         <SupervisorStart value = "ID_SUPERV_EVENT28" />
         <SupervisorFinish value = "" />
      </EFPEventCigarette>

tutaj masz 2 pożary

Kod: Zaznacz cały
      <!-- DG -->
      <EFPEventCarAccident>
         <Enabled value = "1" />
         <!-- AverageFrequency: average number of events per 10 minutes -->
         <AverageFrequency value = "2.8" />
         <!-- SafetyRadius: in meters -->
         <SafetyRadius value ="30.0" />
         <!-- LifeDrain: in Energy per tick -->
         <LifeDrain value = "1.2" />
         <Worth value = "8.0" />
         <SupervisorStart value = "ID_SUPERV_EVENT01" />
         <SupervisorFinish value = "" />
      </EFPEventCarAccident>


Wypadek samochodowy

Kod: Zaznacz cały
      <!-- AE -->
      <EFPEventCivilcarDefect>
         <Enabled value = "1" />
         <!-- AverageFrequency: average number of events per 10 minutes -->
         <AverageFrequency value = "0.7" />
         <!-- AverageTimeTillExplode (in sec. - 50% spreading) -->
         <AverageTimeTillExplode value = "360" />
         <Worth value = "5.0" />
         <SupervisorStart value = "ID_SUPERV_EVENT09" />
         <SupervisorFinish value = "" />
      </EFPEventCivilcarDefect>
      
      <!-- AE -->
      <EFPGasExplosion>
         <Enabled value = "0" />
         <!-- AverageFrequency: average number of events per 10 minutes -->
         <AverageFrequency value = "0.5" />
         <Worth value = "15.0" />
         <SupervisorStart value = "ID_SUPERV_EVENT32" />
         <SupervisorFinish value = "" />
      </EFPGasExplosion>

1. to pożar samochodu
2. to wybuch rury z gazem

Więc te zostawiasz bez zmian a w innych linijkach tj.
Kod: Zaznacz cały
      <Enabled value = "x" />
w miejscu "x" wpisujesz "0" (nie musisz we wszystkich;p)

Natomiast linijki
Kod: Zaznacz cały
         <!-- AverageFrequency: average number of events per 10 minutes -->
         <AverageFrequency value = "0.5" />

odpowiadaja za czestotliwos wystepowania misji w ciagu 10 min
w tej 2 linijce mozesz wpisac jakas liczbe a 1 zostawiasz bez zmian
A gdy odejdę i przygotuję wam miejsce, przyjdę powtórnie i zabiorę was do siebie, abyście i wy byli tam, gdzie ja jestem.
Wolsztyn112
Pomogłem?To daj proszę pochwałę :)
Deeway
Młodszy aspirant
Młodszy aspirant
 
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Rejestracja: 21 paź 2009, 16:31
Pochwały: 9


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